08 July, 2013

Verilog coding style

Recently I was asked by some HDL beginners about a coding style for Verilog. This was the first time I actually had to think about my reasons for certain style choices from the point of view of beginners, usually I only discuss coding style with other experienced HDL coders. The exercise produced some interesting results.

https://github.com/jeras/verilog_coding_style

20 March, 2013

Giant Point of View with the Oculus Rift and a drone

There is one application of the Oculus Rift I would like to see, lets call it the Giant Point of View of GPOW. The basic principle is to capture an image with a 3D camera (or two cameras) with objectives far apart (further apart then the distance between eyes), and then observe the video stream (or recording) using the Oculus Rift. If the cameras were placed on a drone like a quad-copter flying through a city. Watching the video could feel like a first person Godzilla rampage.

The parallax effect is increased, giving the observer an enhanced perception of depth. In practice everything (trees, buildings, cars, people) should look small, ant the observer should feel like a giant.

The idea comes from XKCD, but there is also an old military technology (binoculars with objective lenses far apart) based on the same principle. I remember it from some old communist era military education school book, but I was not able to find any examples with a quick search on Google. The closest I could get to were "periscope binoculars".